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Via Alopex.
This is a collection of articles about, code for, and sample data sets of Herringbone Wang Tiles. Herringbone Wang Tiling is a technique for "randomly" tiling the plane with a set of tiles.
Noteworthy for game developers:
- Levels can be generated in arbitrary order (Minecraft-style)
- Compared to regular Wang tiles, one can produce results that less obviously lie on a grid
- One can introduce a more complicated (semi-random) connectivity then the obvious "every tile is connected to every other tile" without writing any code to do so